Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education.

GDCTV presents this session from 2005's Serious Games Summit entitled "Assessment for Interactive Training Applications," in which a panel of serious game experts discuss how state data is captured and how assessment is being used in serious games.
This session of GDCTV features medical neuroscientist David Warner sharing his experience and discussing some of the work he has done in next-generation human computer interfaces, systems, and cognition in "Riding the Cutting Edge of Distributed Intelligence."
Just updated, the Game Developer Conference's Proceedings Archives now features proceedings from last year's GDC in San Francisco, as well as last year's Serious Games Summit in Washington D.C.
GDCTV features representatives from Carnegie Mellon University and the 44th Engine Co. of the New York Fire Department presenting their experiences on the HazMat Hotzone project in this case study.
Dr. Dirk IfenthalerInstitut für Erziehungswissenschaft, Department of Educational Science Albert-Ludwigs-Universität Freiburg, D-79085 Freiburg Fon: +49-761-203-2453 | Fax:...
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In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Blizzard, Microsoft Game Studios and more. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, ...
Training simulations developer Kognito has released At-Risk, a web-based serious game application designed to increase the willingness and skill of educational faculty to identify student mental distress and thoughts of suicide. At-Risk puts users in the role of a faculty member who has noticed signs of distress in six of his students. Users must analyze character profiles in order to narrow down the faculty member's suspicions to a group of three at-risk students. Through a ...
Mamba Games announced that it has acquired the European, Australian, and Eastern European publishing rights for Making History II: The War of the World, a sequel to Muzzy Lane Software's World War II-based serious game application. British economic historian Niall Ferguson lends his expertise in the field toward the development of the sequel. A significant portion of Making History II's gameplay will focus on the global economic climate during World War II. "Economic resources were ...
In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Crystal Dynamics, Trion and more. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone ...
The Learning Games Network has extended the deadline for its student video contest. Students now have until July 31st to submit their entries for consideration in the Learning Games Network's judging process. The competition encourages students to submit their stories and ideas regarding how video games can change the face of modern education. Contest entries may fall into one of two categories -- "My 'Aha' Moment" or "My Dream Assignment." "My Aha Moment" entries must ...
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