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Serious Games - The Serious Games Networking Portal

A place for people with an interest in serious games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education.

About This Site

This site is intended as a web portal to serious games news, resources and companies. Its secondary goal is to enable networking between anyone with an interest in serious games.

To get started networking create a profile by clicking the 'join' link on the right of this page.

Once you are a member everything you add to this site: profile, pictures, video, blog posts, forum posts, friends lists etc... can be accessed via your 'my page'. Think of this as your serious games 'mySpace'. Why not link to this page from your website or email signature? My page is here. Amero's page here is a good example of what can be done with some custom graphics.

There are over 4 hours of videos here and many research papers here.

Contact us at seriousgame@gmail.com


@seriousgames


Serious Games Web Links

serious games canada portal

sric-bi.com/VWC - Virtual-Worlds Consortium for Innovation and Learning

seriousaboutgames.co.uk - West Midlands (UK) Serious Games Web Portal

seriousgamessource.com - Serious Games Web Portal, News, Features and Community.

watercoolergames.org - Serious Games Web Portal, News, Features and Community.

seriousgames.org - US Public Sector Serious Games Initiative.

sgseurope.com - European Serious Games Summit.

applyseriousgames.com - UK Serious Games Conference.

seriousgamessummit.com - US Serious Games Summit.

gamesforhealth.org - US Healthcare Serious Games Summit.

gamesforchange.org - social change/social issues branch of the Serious Games Initiative

Game Developers Conference

elearningguild.com - Community of Practice for e-Learning design, development, and management professionals.

Educational Games Produced by the Federation of American Scientists.

defencegaming.org - initiative from Swedish Defence Materiel Administration (FMV)

educationarcade.org - explores games that promote learning through authentic and engaging play

North American Simulation and Gaming Association (NASAGA)

Joint Futures Laboratory

Linden Lab

US DoD Game Developers' Community

MacArthur Foundation launched its five-year, $50 million digital media and learning initiative in 2006

games that help players learn the ways of thinking 'the epistemologies' of the digital age

socialstudygames.com

Add Knowledge embeds the entire Scottish primary school curriculum within state-of-the-art video games

Houston Serious Games Consortium (HSGC)

ACT UK - The Centre for construction management training using virtual reality stimulation technology

The Learning Lab - centre of excellence to support all those involved in the design, development and use of learning technologies.

ADL Co-Lab (JADL) - integrating instruction and technology to meet the military's training requirements

Digital Games Research Association (DiGRA)

The International Journal of Computer Game Research

educause - Games and Simulations

p4games.org - Pixels, Programming, Play, & Pedagogy (P4)

Serious Games Companies

TPLD (Team Play Learning Dynamics)
socialimpactgames.com
pixelearning.com
playgen.com
trusim.com
gamelab.com
edheads.org
riverdeep.net
geomerics.com
visualpurple.com
breakawaygames.com
redhotlearning.com
persuasivegames.com
caspianlearning.co.uk
powerfulrobot.com
newsgaming.com
experiencepoint.com
virtualheroes.com
criticalmassinteractive.com
enspire.com
redllamainc.com
marinesimulation.com
t-immersion.com
desq.co.uk
games2train.com
bigfun.net
playerthree.net
aqua-pacific.com
vstep.nl
mcdonaldsinteractive.com - I wish this was real !!!
breakawayfederal.com
muzzylane.com
numedeon.com
forterrainc.com
pr-sol.com
pixelfountain.co.uk
immersiveeducation.com
archimageonline.com
discoverysoftware.co.uk
lexiconsys.com
mindspacesolutions.com
terris-hill.com
chroniclogic.com
tabuladigita.com
pocketwatchgames.com
simopsstudios.com
pandemicstudios.com
modelbenders.com
redknightlearning.com
red-redemption.com
advancedgaming.biz
sonalysts.com
mentice.com
educationalsimulations.com
esimgames.com
tacticallanguage.com
intelligym.com
bistudio.com
tygron.nl
transmodrify.com
seriousgames.dk
ranj.nl
ranjxfunc.com
willinteractive.com
resrchnet.com
3dsolve.com
biolucid.com
experiencepoint.com
pmudesign.com
ctcorp.com
ient.com
destineerstudios.com
archimageonline.com
kumagames.com
stottlerhenke.com
respondesign.com
minerva-software.com
there.com
millionsofus.com
electricsheepcompany.com
zombie.com
nadeo.com
secretlevel.com
tatainteractive.com
zlonggames.com
paradigmsim.com
dmill.com
lateralvisions.co.uk
ambientperformance.com
daden.co.uk

seriousgamessource.com - Features

GDCTV: Assessment for Interactive Training Applications

GDCTV presents this session from 2005's Serious Games Summit entitled "Assessment for Interactive Training Applications," in which a panel of serious game experts discuss how state data is captured and how assessment is being used in serious games.

GDCTV: Riding the Cutting Edge of Distributed Intelligence

This session of GDCTV features medical neuroscientist David Warner sharing his experience and discussing some of the work he has done in next-generation human computer interfaces, systems, and cognition in "Riding the Cutting Edge of Distributed Intelligence."

Game Developers Conference Proceedings Archive

Just updated, the Game Developer Conference's Proceedings Archives now features proceedings from last year's GDC in San Francisco, as well as last year's Serious Games Summit in Washington D.C.

GDCTV: HazMat Hotzone: First-Person First Responder Gaming

GDCTV features representatives from Carnegie Mellon University and the 44th Engine Co. of the New York Fire Department presenting their experiences on the HazMat Hotzone project in this case study.

Serious Games In Academia

Coventry University - Serious Games Institute

Serious Games Applied Research Group (SGARG) - Coventry University

serious game design institute - Santa Barbara

htgg project - stanford

Birmingham University - Serious Games Team

futurelab

The MOVES Institute - Modeling, Virtual Environments, and Simulation

ISAGA - International Simulation and Gaming Association

MSU - GEL Lab

"Simulations and Games in Education" research group

SAGE (Simulation and Gaming Environments for Learning)

Experimental Game Lab at Georgia Tech

Center for Computer Games Research IT University of Copenhagen

DiGRA is the association for academics and professionals who research digital games and associated phenomena

GRAVEL - Game Research and Virtual Environment Lab

The Game Research Laboratory (GameLab) in the University of Tampere

Games Group, Uni Magdeburg

MIT Microsoft - Games To Teach

Mixed Reality Lab - National University of Singapore

GAPPS [Games and Professional Practice Simulations]

The Human Interface Technology Lab (HITLab)

epistemic games group - University of Wisconsin-Madison

SUMMIT (Stanford University Medical Media and Information Technologies)

The Comm Tech Lab - MSU

The Game Design Initiative at Cornell University (GDIAC)

Pulse - The Virtual Clinical Learning Lab - Texas A & M

The Simulation and Synthetic Environment Laboratory (SSEL) - Cranfield University

The "Values at Play" (VAP) research project - Hunter College

InGaMe Lab is a reseach group at the University of Sk¶vde

The Emergent Media Center at Champlain College

USC - GamePipe Laboratory

USC - Institute for Creative Technologies (ICT)

Guildhall at SMU

Computer Graphics and Games Research Projects - University of Sheffield

SMARTlab - University of East London

The London Knowledge Lab

Synthetic Worlds Initiative research center - Indiana University

King's Visualisation Lab (KVL) - Kings College London

Humane Games - Denver University

Entertainment Technology Center (ETC) - Carnegie Mellon
 

What Are Serious Games ?

A serious game may be a simulation which has the look and feel of a game, but corresponds to non-game events or processes, including business operations and military operations. The games are intended to provide an engaging, self-reinforcing context in which to motivate and educate the players. Other purposes for such games include marketing and advertisement. The largest users of SGs are the US government and medical professionals. Other commercial sectors are actively pursuing development of these types of tools as well.

You can join the Serious Games Initiative's email discussion list here.

Our Serious Games Wiki Site is here. Our Serious Games Blog is here.
Our Serious Games Twine is here.
Our Serious Games Facebook Group is here.


Socialimpactgames.com has an excellent directory of serious games here.
As does SuperSmartGames.com here.


Simulation games are available for download at:
games.chocosnow.com
simulation.1up.com
pixelparadox.com
freedownloadscenter.com

devmaster.net has a database of 3D game engines here.

simulation games on compsimgames.about.com.

More Info at Wikipedia Entry For Serious Games
More Info at Wikipedia Entry For Elearning
More Info at Wikipedia Entry For Simulation Game
More Info at Wikipedia Entry For Wargaming
More Info at Wikipedia Entry For Advergaming
More Info at Wikipedia Entry For Game Based Learning
More Info at Wikipedia Entry For Exergaming
More Info at The Mahalo Entry For Serious Games
More Info at The 'CALT Encyclopedia' Entry For Serious Games

Serious games search on google.com
Serious games search on blogsearch.google.com
Serious games links on del.icio.us
Serious games blogs on technorati.com/tag/serious+games
Serious games blogs on wordpress.com/tag/serious-games
Serious games photos on flickr.com
Serious games video on video.google.co.uk
Serious games academic papers search on scholar.google.com and on our forum.

Latest Activity

joybricks joybricks joined Serious Games - The Serious Games Networking Portal. Leave a Comment for joybricks. 1 day ago
Charlotte Charlotte joined Serious Games - The Serious Games Networking Portal. Leave a Comment for Charlotte. May 9
AC AC added 17 videos. View Videos
Author and inventor Ray Kurzweil on what the future holds for education and technology. eSN TechWatch: Lord Puttnam eSN TechWatch: iPhones for Students
May 8
Khal Shariff Khal Shariff's profile changed May 8
Khal Shariff Khal Shariff joined Serious Games - The Serious Games Networking Portal. Leave a Comment for Khal Shariff. May 8
Kirsten Cartoski Kirsten Cartoski joined Serious Games - The Serious Games Networking Portal. Leave a Comment for Kirsten Cartoski. May 8
Max Saltonstall Max Saltonstall joined Serious Games - The Serious Games Networking Portal. Leave a Comment for Max Saltonstall. May 7
Mark Melaney Mark Melaney added a video: RAY GETS HIS WINGS
RAY GETS HIS WINGS
May 6
Rob Alton Rob Alton's profile changed May 6
Jack Olmsted Jack Olmsted joined Serious Games - The Serious Games Networking Portal. Leave a Comment for Jack Olmsted. May 6
AC AC added 4 videos. View Videos
Second Life: Tornado HUD v3.0 + Destructible Buildings animated feature film “We are the Strange” Visit Mexico, Ruta Maya in Second Life
May 5

Forum

Interview with Ben Sawyer, Games for Health Project

Jack Olmsted, Seattle PI Reader Blog – Videoblogging 206 – podcast, talks with Ben Sawyer, co-director of the Games for Health Fourth Annual Conference that will be held May 8-9 at the Baltimore Co... Continue

Started by AC May 1

tim holt - Intended Consequences Podcast

Audio and Visual Stimulations for Your Ed Tech Senses http://web.mac.com/timholt/Intended_Conseq Continue

Started by AC Apr 26

Virtual Worlds in the Classroom Presentation

This presentation to the namtc conference covers the Edusim, GreenbushGrid, and Greenbush Secondlife Island Projects Continue

Started by Rich White Apr 25

Research Assistant - Serious Games - University of Lincoln Department of Computing & Informatics

http://www.jobs.ac.uk/jobs/CH989/Research_Assistan MHT047 £23,692 plus + generous benefits (12 month, Fixed-term contract) A research assistant post is available for 12 months within the Departmen... Continue

Started by AC Apr 24

Social & Serious Games survey

As a student of International Business & Management at the Rotterdam Business School, I'm conducting research on the impact of Serious and Social Games on society in general. The willingness of... Continue

Tagged: survey

Started by J. Fraser Apr 15

3Dconnexion's SpaceNavigator 3D mouse now works with Second Life

A brief video demonstrating how 3Dconnexion's SpaceNavigator 3D mouse enables Second Life residents to move, fly and build freely in the Second Life Grid Platform with new levels of control and im... Continue

Started by AC Apr 8

Technical Architect (Serious Games)

Due to rapid growth, PIXELearning are seeking a Technical Architect. The role will involve working closely with the sales, learning/game designers, project managers, simulation modellers and intern... Continue

Tagged: technical, games, architect, serious

Started by Kevin Corti Apr 3

Serious Games Project Manager

Due to rapid growth, PIXELearning are seeking a highly organised individual to take on the role of internal Project Manager. The role will involve being the primary client, freelancer and supplier ... Continue

Tagged: seriosu, project, games, manager

Started by Kevin Corti Apr 3

April 1, 2008 testimony to the House Subcommittee - Virtual Worlds

http://sl.nmc.org/2008/04/01/congress-and-virtua Continue

Started by AC Apr 1

An Analysis of MMOG Subscription Growth

MMOG Active Subscriptions: 200,000+ MMOG Active Subscriptions: 70,000 - 700,000 MMOG Active Subscriptions: 0 - 120,000 Total MMOG Active Subscriptions Total MMOG Active Subscriptions - Absolute Con... Continue

Started by AC Mar 27

Notes

People Directory

Created by AC Apr 24, 2008 at 4:43pm. Last updated by AC Apr 24.

Notes Home

Created by AC Apr 12, 2008 at 9:12am. Last updated by AC Apr 24.

Companies Directory

Created by AC Apr 24, 2008 at 12:24pm. Last updated by AC Apr 24.

Photos

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seriousgamessource.com - News

Game Developer May Issue Showcases Rock Band, Engine Showdown

The May 2008 issue of Game Developer magazine, the sister print publication to Gamasutra.com, and the leading U.S. trade publication for the video game industry, has shipped to subscribers and is available from the Game Developer Digital service in both subscription and single-issue formats, as well as a single physical issue. The cover feature for the issue is a postmortem of Harmonix's signature new music game franchise Rock Band, penned by lead designer Rob Kay ...

GFH: Neils Clark On Moving Beyond 'Game Addiction'

Following his Gamasutra feature on the subject, writer and researcher Neils Clark spoke at the ongoing Games for Health conference in Baltimore on game addiction. In his talk at the conference, he covered the perceived problems, a run-down on why people might get addicted, and some proactive measures that developers can use to combat addictive behavior in the future. "You could say that game addiction is all a joke... or at least based on one," ...

GFH: Games For Health Conference Kicks Off In Baltimore

Gamasutra is attending the fourth annual Games For Health conference, which kicks off in Baltimore today for two days of sessions covering games being developed to serve health care efforts. Conference co-director Ben Sawyer of project development firm Digital Mill delivered today's opening remarks, giving on overview of where the conference has come over the last four years. The number of sessions more than doubled from the last conference's 25 to over 50 this year, ...

Gamasutra Announces Call For Technical Articles

The editors of industry-leading game website Gamasutra have announced a call for technical articles to be published as front page features on the website and in upcoming special site sections, with particular attention paid to cutting-edge programming and art specifics. Those interested in submitting articles should contact the Gamasutra editors via email, including a short synopsis of the article, a description of why it is useful, and some basic background on the author's experience. The ...

BreakAway Gains License for Pulse!! Medical Teaching Platform

Baltimore-based BreakAway Ltd., a developer of game-based technology solutions for training, experimentation, and decision-making analysis, has attained exclusive, worldwide rights to develop, market and distribute Pulse!! through a license agreement with the Texas A& M University System. Pioneered and directed by TAMU-CC's associate vice president for special projects Dr. Claudia L. McDonald to address educational and training issues presented by the growing healthcare professional shortage, Pulse!! is a game-based platform technology that allows medical professionals ...

Serious Games Podcasts & Breeze Casts

MSU Gel Lab and Serious Games Initiative:

powered by ODEO MSU - GEL Lab

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Michigan State offers graduate degree in "serious games":

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Are there educational benefits to be gained from participating in video game play? Stephen Berlin Johnson, author of Everything Bad Is Good for You, discusses how video games have changed significantly over the past three decades:

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As I slowly reach the conclusion of my NASAGA keynote, I begin to describe a simulation game, or what we are currently calling a “serious game.â€

powered by ODEO deepfun.com

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More Than Just A Game panelists discuss the value of games beyond traditional entertainment. A representative of the Department of Defense who holds the title of "Chief Gamer" explains how the Joint Futures Lab invests millions of dollars to develop complex simulations.:

http://www.itconversations.com/shows/detail1262.html

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The panel, entitled, "Do Videogames Help Kids Learn," is part of a five-year, $50 million dollar examination on how digital technologies are changing the way young people learn, play, socialize and participate in civic life. The initiative is both marshaling what is already known about the field and seeding innovation for continued growth.:

http://cmpmedia.vo.llnwd.net/o1/gdcradio-net/GAMA/Gama_020.mp3

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Prior to the Learning Technologies 2007 conference earlier this year Don Taylor, the Conference Chairman and WHLA's Vaughan Waller recorded this conversation about serious games. The session at the conference chaired by Vaughan, was one of the most popular sessions, showing the intense level of interest in this subject. (March 2007):

http://www.whla.co.uk/resources/Games.mp3

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More Podcasts HERE

seriousgamesblog.blogspot.com

eSN TechWatch: Low-cost Laptops

Inspired by the One Laptop Per Child initiative, a host of other scaled-down, cheaper laptops aimed primarily at students has emerged. Plus, Birmingham, Alabama, becomes the first U.S. city to buy low-cost laptops from OLPC. ------------------------------ Check the latest posts from this blog here. ------------------------------ Serious Games Portal Site Serious Games Wiki serious games

More details of LEGO MMO

Lego Universe will blend real-world style environments with characters and buildings made of digital plastic pieces. A forest would have less bricks in the background, while a city would lend itself to being made nearly entirely with bricks. Each player's avatar, or online persona, will be a customizable digital version of Lego minifigures, the tiny characters included with most Lego kits that

World Of CEO-craft

The best sign that someone’s qualified to run an Internet startup may not be an MBA degree, but level 70 guild leader status, according to the latest issue of Harvard Business Review. “Leadership’s Online Labs” by Byron Reeves, Thomas W. Malone, and Tony O’Driscoll is based on the authors’ research into the leadership and management skills required by fantasy/sci-fi MMORPGs like World of

Pursuing the Next Level of Artificial Intelligence

Like a good gambler, Daphne Koller, a researcher at Stanford whose work has led to advances in artificial intelligence, sees the world as a web of probabilities. There is, however, nothing uncertain about her impact. A mathematical theoretician, she has made contributions in areas like robotics and biology. Her biggest accomplishment — and at age 39, she is expected to make more — is creating

Interview with Ben Sawyer, Games for Health Project

Jack Olmsted, Seattle PI Reader Blog – Videoblogging 206 – podcast, talks with Ben Sawyer, co-director of the Games for Health Fourth Annual Conference that will be held May 8-9 at the Baltimore Convention Center. About Games for Health The Games for Health Project is produced by the Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting-edge

Kriegspiel - game of war

In January 1977, the French Situationist Guy Debord founded the Society for Strategic and Historical Games. The Society had an immediate goal: to produce the "Kriegspiel," a "game of war" that Debord had already designed in his head years before. Inspired by the military theory of Carl von Clausewitz and the European campaigns of Napoleon, Debord's game is a chess-variant played by two opposing

McKinsey: ignore Second Life at your peril

Virtual worlds such as Second Life will become an indispensible business tool and vital to the strategy of any company intent on reaching out to the video-game generation, one of the world's leading consultancies has said. McKinsey & Company, the management consulting firm whose observations about corporate behaviour are closely watched, said that virtual worlds were on the cusp of a major

Disney's Virtual Worlds

viewNode("4a371678d20e4", {"width": "425", "height": "274"}); ------------------------------ Check the latest posts from this blog here. ------------------------------ Serious Games Portal Site Serious Games Wiki serious games

RoboCoaster

RoboCoaster are motion specialists in the field of entertainment, and have successfully applied many breakthrough technologies for advanced ride systems and services. Home of the first passenger carrying industrial robot rides, RoboCoaster and its partners have developed some of the worlds most advanced ride solutions, ranging from compact Family Entertainment Centre systems to entire Theme