Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education.

GDCTV presents this session from 2005's Serious Games Summit entitled "Assessment for Interactive Training Applications," in which a panel of serious game experts discuss how state data is captured and how assessment is being used in serious games.
This session of GDCTV features medical neuroscientist David Warner sharing his experience and discussing some of the work he has done in next-generation human computer interfaces, systems, and cognition in "Riding the Cutting Edge of Distributed Intelligence."
Just updated, the Game Developer Conference's Proceedings Archives now features proceedings from last year's GDC in San Francisco, as well as last year's Serious Games Summit in Washington D.C.
GDCTV features representatives from Carnegie Mellon University and the 44th Engine Co. of the New York Fire Department presenting their experiences on the HazMat Hotzone project in this case study.
University of Texas at Dallas professor Michael J. Savoie has secured a $250,000 grant toward the development of an interactive online game designed to introduce incoming UT Dallas students to…
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If you are an internet marketer and website owners you may be getting the wrong results when they are using Google. Hear is what is occurring….
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In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Sega of America, 2K Marin and more. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online ...
The Robert Wood Johnson Foundation (RWJF) has awarded more than $1.85 million in grants dedicated to researching links between gaming and positive health behaviors. The grants, provided as a part of RWJF's Health Games Research national program, funded nine research teams located in the United States. Each team will lead one- to two-year studies of video games that promote physical activity, encourage disease prevention, and result in positive changes in physical, social, or cognitive skills. ...
PBS has expanded its iPhone game lineup with the release of Mister Rogers Make a Journal for Preschoolers, an application that encourages emotional development in young children. Inspired by the television program Mister Rogers' Neighborhood, Make a Journal for Preschoolers asks children to identify their emotional reactions to experiences in play, at home, and at school. Children may chart their feelings in one of five journal topics: Books, Mad Feelings, Playtime, Pretending, and School. Each ...
In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from 5th Cell, Insomniac and more. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone ...
Federal contracting company Applied Research Associates (ARA) announced plans to expand its office in Raleigh, North Carolina, to make room for the 45 staff members of serious games studio Virtual Heroes. ARA acquired the America's Army series developer in April. Virtual Heroes CEO Jerry Heneghan revealed that the company plans to hire 20 additional employees in the next year. "This (expansion) is a result of a successful acquisition," Heneghan told the Triangle Business Journal. Virtual ...
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