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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education.


Jack Olmsted, Seattle PI Reader Blog – Videoblogging 206 – podcast, talks with Ben Sawyer, co-director of the Games for Health Fourth Annual Conference that will be held May 8-9 at the Baltimore Co... Continue
Started by AC May 1
Audio and Visual Stimulations for Your Ed Tech Senses http://web.mac.com/timholt/Intended_Conseq Continue
Started by AC Apr 26
This presentation to the namtc conference covers the Edusim, GreenbushGrid, and Greenbush Secondlife Island Projects Continue
Started by Rich White Apr 25
http://www.jobs.ac.uk/jobs/CH989/Research_Assistan MHT047 £23,692 plus + generous benefits (12 month, Fixed-term contract) A research assistant post is available for 12 months within the Departmen... Continue
Started by AC Apr 24
As a student of International Business & Management at the Rotterdam Business School, I'm conducting research on the impact of Serious and Social Games on society in general. The willingness of... Continue
Tagged: survey
Started by J. Fraser Apr 15
A brief video demonstrating how 3Dconnexion's SpaceNavigator 3D mouse enables Second Life residents to move, fly and build freely in the Second Life Grid Platform with new levels of control and im... Continue
Started by AC Apr 8
Due to rapid growth, PIXELearning are seeking a Technical Architect. The role will involve working closely with the sales, learning/game designers, project managers, simulation modellers and intern... Continue
Tagged: technical, games, architect, serious
Started by Kevin Corti Apr 3
Due to rapid growth, PIXELearning are seeking a highly organised individual to take on the role of internal Project Manager. The role will involve being the primary client, freelancer and supplier ... Continue
Tagged: seriosu, project, games, manager
Started by Kevin Corti Apr 3
http://sl.nmc.org/2008/04/01/congress-and-virtua Continue
Started by AC Apr 1
MMOG Active Subscriptions: 200,000+ MMOG Active Subscriptions: 70,000 - 700,000 MMOG Active Subscriptions: 0 - 120,000 Total MMOG Active Subscriptions Total MMOG Active Subscriptions - Absolute Con... Continue
Started by AC Mar 27
Created by AC Apr 24, 2008 at 4:43pm. Last updated by AC Apr 24.
Created by AC Apr 12, 2008 at 9:12am. Last updated by AC Apr 24.
Created by AC Apr 24, 2008 at 12:24pm. Last updated by AC Apr 24.
The May 2008 issue of Game Developer magazine, the sister print publication to Gamasutra.com, and the leading U.S. trade publication for the video game industry, has shipped to subscribers and is available from the Game Developer Digital service in both subscription and single-issue formats, as well as a single physical issue. The cover feature for the issue is a postmortem of Harmonix's signature new music game franchise Rock Band, penned by lead designer Rob Kay ...
Following his Gamasutra feature on the subject, writer and researcher Neils Clark spoke at the ongoing Games for Health conference in Baltimore on game addiction. In his talk at the conference, he covered the perceived problems, a run-down on why people might get addicted, and some proactive measures that developers can use to combat addictive behavior in the future. "You could say that game addiction is all a joke... or at least based on one," ...
Gamasutra is attending the fourth annual Games For Health conference, which kicks off in Baltimore today for two days of sessions covering games being developed to serve health care efforts. Conference co-director Ben Sawyer of project development firm Digital Mill delivered today's opening remarks, giving on overview of where the conference has come over the last four years. The number of sessions more than doubled from the last conference's 25 to over 50 this year, ...
The editors of industry-leading game website Gamasutra have announced a call for technical articles to be published as front page features on the website and in upcoming special site sections, with particular attention paid to cutting-edge programming and art specifics. Those interested in submitting articles should contact the Gamasutra editors via email, including a short synopsis of the article, a description of why it is useful, and some basic background on the author's experience. The ...
Baltimore-based BreakAway Ltd., a developer of game-based technology solutions for training, experimentation, and decision-making analysis, has attained exclusive, worldwide rights to develop, market and distribute Pulse!! through a license agreement with the Texas A& M University System. Pioneered and directed by TAMU-CC's associate vice president for special projects Dr. Claudia L. McDonald to address educational and training issues presented by the growing healthcare professional shortage, Pulse!! is a game-based platform technology that allows medical professionals ...