Serious Games - The Serious Games Networking Portal

A place for people with an interest in serious games

All Blog Posts Tagged 'virtual' (57)

David Wortley Serious Games for Health and Science

This presentation is an abstract of a lecture delivered at Seoul National University for Technology in November 2009 Continue

Added by David Wortley on November 29, 2009 at 4:00am — No Comments

David Wortley Serious Games for STEM Education

This is an abstract of a presentation delivered at SEAMEO Recsam in Penang on November 26th 2009 Continue

Added by David Wortley on November 29, 2009 at 4:00am — No Comments

David Wortley Climate Change and Collaboration Technologies

This is the presentation delivered at an EU Workshop inStockholm on November 16th 2009 as part of the ICT-ENSURE programme. Continue

Added by David Wortley on November 29, 2009 at 3:30am — No Comments

David Wortley SHASPA Data Visualisation Framework - Intelligent Shared Spaces and Sustainable Development

This presentation was delivered at the Beijing ISDE6 Digital Earth International Symposium in September 2009. The… Continue

Added by David Wortley on November 29, 2009 at 3:30am — No Comments

David Wortley Serious Games Past, Present and Future - their impact on Business, Society and Education

This was the presentation delivered at the Serious Games Cafe workshop held in Nice as part of the European Commission Technology Enhanced Learning conference. Continue

Added by David Wortley on November 28, 2009 at 8:30am — No Comments

Ken Rigby (MellaniuM, Tele3dworld) Web.Alive concurrency test reveals new functionality

Tests to verify concurrency reveals new functions. Syncronacity is the key to conference success. Attendees where treated to demnstrations of "things to come" not expected. A very informative event to say the least. Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 11:26pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:42am — No Comments

Ken Rigby (MellaniuM, Tele3dworld) Concurrency test at Web.alive

NORTEL's WEB.ALIVE 3D virtual client offers the capability to have over 500 concurrent avatars not only interacting and chatting in an office complex environment but delivering presentations and filesharing among each other at http://apex.projectchainsaw.com Would you be possibly interested in gathering a group of your colleagues together for a full test of the technology on Friday, November 27th at 12 pm NOON (EST) (6/7pm GMT) A succ… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on November 26, 2009 at 10:35pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) "Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 9:57am — No Comments

Ken Rigby (MellaniuM, Tele3dworld) Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure. Main features of the Unrea… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on November 8, 2009 at 7:40pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) Web.Alive Immersive Internet (II) Presentation

Presentation available at: http://www.box.net/shared/jlhdz56vl2 http://ec3v3.projectchainsaw.com Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on October 17, 2009 at 12:56pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) IMMERSIVE INTERNET (II)

II or Immersive Internet is a nascent technology –projected to be mainstream in the 5 years. see http://ec3v3.projectchainsaw.com and http://apex.projectchainsaw.com Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on October 17, 2009 at 11:07am — No Comments

Ken Rigby (MellaniuM, Tele3dworld) The Immersive Internet

What is the Immersive Internet? A collection of Emerging Technologies: Virtual worlds and Campuses, immersive learning simulations, serious games, 3 D business Applications Combined with a Social Culture of IMs, twitter, blogs Which deeply engage the user and give people experiences that they feel are real even though in a virtual environment Result: New Dimensions in engagement which will lead to increased workforce collaboration, effectiveness, retention in Employees, customers, partners an… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on October 16, 2009 at 9:30pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) One small step for MellaniuM; one Titanic leap for Virtual Worlds!

MellaniuM Dome Visit soon and experience the future! Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on October 10, 2009 at 5:11pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) MellaniuM Raptors

MellaniuM Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on August 22, 2009 at 3:10pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) MellaniuM pushes on with Virtual Reality Environments

http://mellanium.co.uk http://furnace.projectchainsaw.com Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on August 9, 2009 at 8:50am — No Comments

Ken Rigby (MellaniuM, Tele3dworld) Furnace.projectchainsaw.com

http://furnace.projectchainsaw.com Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on August 9, 2009 at 12:30am — No Comments

About

AC AC created this Ning Network.

Bookmark This Site

Use this button to add this site to your favorite bookmarking system:


Use this button to tell a friend about this site:

The Big Serious Games Feed



Subscribe in a reader

Add to Google

Based on our tumble log here, this feed has all the updates from this site as well as our wiki and many serious games news and blog sites.

Serious Games Tumblr

↑ Grab this Headline Animator

You can also get this feed by following @seriousgames on twitter or jaiku.

Our friendfeed room is here: friendfeed.com/rooms/serious-games

Badge

Loading…

Serious Games Merchandise


Order in europe:
seriousgames.spreadshirt.net

Order in the USA and rest of the world:
seriousgames.spreadshirt.com

© 2009   Created by AC on Ning.   Create a Ning Network!

Badges  |  Report an Issue  |  Privacy  |  Terms of Service

Sign in to chat!