
This
presentation is an abstract of a lecture delivered at Seoul National University for Technology in November 2009
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Added by David Wortley on November 29, 2009 at 4:00am —
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This is an abstract of a
presentation delivered at SEAMEO Recsam in Penang on November 26th 2009
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Added by David Wortley on November 29, 2009 at 4:00am —
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This is the
presentation delivered at an EU Workshop inStockholm on November 16th 2009 as part of the ICT-ENSURE programme.
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Added by David Wortley on November 29, 2009 at 3:30am —
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This
presentation was delivered at the Beijing
ISDE6 Digital Earth International Symposium in September 2009.
The…
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Added by David Wortley on November 29, 2009 at 3:30am —
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This was the
presentation delivered at the Serious Games Cafe workshop held in Nice as part of the European Commission Technology Enhanced Learning conference.
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Added by David Wortley on November 28, 2009 at 8:30am —
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Tests to verify concurrency reveals new functions.
Syncronacity is the key to conference success.
Attendees where treated to demnstrations of "things to come" not expected.
A very informative event to say the least.
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Added by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 11:26pm —
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If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See
http://mellanium.co.uk/application-areas.php for sample application…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:42am —
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NORTEL's WEB.ALIVE 3D virtual client offers the capability to have over 500 concurrent avatars not only interacting and chatting in an office complex environment but delivering presentations and filesharing among each other at
http://apex.projectchainsaw.com Would you be possibly interested in gathering a group of your colleagues together for a full test of the technology on Friday, November 27th at 12 pm NOON (EST) (6/7pm GMT) A succ…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on November 26, 2009 at 10:35pm —
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"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 9:57am —
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There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games (
http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on November 8, 2009 at 7:40pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on November 3, 2009 at 11:18am —
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Presentation available at:
http://www.box.net/shared/jlhdz56vl2
http://ec3v3.projectchainsaw.com
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Added by Ken Rigby (MellaniuM, Tele3dworld) on October 17, 2009 at 12:56pm —
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II or Immersive Internet is a nascent technology –projected to be mainstream in the 5 years.
see http://ec3v3.projectchainsaw.com
and
http://apex.projectchainsaw.com Continue
Added by Ken Rigby (MellaniuM, Tele3dworld) on October 17, 2009 at 11:07am —
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What is the Immersive Internet?
A collection of Emerging Technologies:
Virtual worlds and Campuses, immersive learning simulations, serious games, 3 D business Applications
Combined with a Social Culture of IMs, twitter, blogs
Which deeply engage the user and give people experiences that they feel are real even though in a virtual environment
Result: New Dimensions in engagement which will lead to increased workforce collaboration, effectiveness, retention in Employees, customers, partners an…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on October 16, 2009 at 9:30pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on October 10, 2009 at 5:11pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on August 22, 2009 at 3:10pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on August 21, 2009 at 6:38pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on August 14, 2009 at 7:53pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on August 9, 2009 at 8:50am —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on August 9, 2009 at 12:30am —
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