Added by Ken Rigby on February 1, 2009 at 8:09pm —
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THe Lenovo eLounge heralds the new Virtual World Order.
Try it and see:
http://www.flickr.com/photos/gracemcdunnough/3191058963/
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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 26, 2009 at 5:58pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 15, 2009 at 11:00am —
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http://www.virtualworldsnews.com/2009/01/nortel-licenses-unreal-engine-for-webalive-opening-up-to-development-community.html
3D, virtual reality and metaverses are the must-have tools for companies looking to enhance their levels of performance. Internally, they can harness the pooled intelligence of the employees for a whole array of activities: brainstor
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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 14, 2009 at 9:00am —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 3, 2009 at 12:30pm —
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Scan Real-World 3D Objects Into Unreal
MellaniuM’s hive of innovation continues to boggle the mind. Above is a highly detailed scan of a Chinese mask, created using the VIUSCAN (a hand-held device is capable of scanning objects as big as a car) from CREAFORM3D and imported…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on December 9, 2008 at 1:47pm —
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Mellanium are busy constructing a 3D Virtual Environment that will allow over 30 users to explore the reconstructed Ghent Casino from .ifc files obtained from Ghent University.
We are working with Ghent university to import the BIM data into the models to demonstrate the usability and sustainability can be offered to the architecture sectors.
Send us your textures and their huddled meshes and will will breathe life in the environment for you to explore.
Innovation; using 3D to 3D is the new…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on November 16, 2008 at 6:00pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on October 16, 2008 at 4:31pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on September 1, 2008 at 9:30pm —
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The 3D Tele-immersive projection-based internet is evolving very fast. About 14 years ago the World Wide Web started and now it is the biggest information network world wide. In 2003 new technologies came like web videos (YouTube), video/voice conferencing (Skype/Messenger) and the Web 2.0 applications like Google Earth / Second Life changed the content of the internet.
Myspace and facebook the new web 2.0 applications have become some of the most popular internet sites with > 40 million use…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on July 9, 2008 at 11:30pm —
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MellaniuM and the CAVEUT tele-immersion project
Mellanium has started to port its 3D environment Virtual Real World products into the CAVEUT . CAVEUT is an open source freeware project to make tele-immersive projection-based virtual reality affordable and accessible.
CAVEUT is available in various versions from simple home made to advanced real-time spatial tracking and stereo graphic imaging. By employing a commercially available 3D engine (UE2-3) richly detailed graphics, high-speed performan…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on July 8, 2008 at 12:42pm —
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Forward to Tele3DWorld Immersion.
As prices of computing hardware falls and software standardization and reusability becomes, like the computers of yesterday, the tele-immersive systems of today will also become available to the general public. Along with this is expected to become a powerful drive into tele-immersive application development in all applicable areas. There also exists the possibility for future application of tele-immersion in some new areas like Music Synthesis, Psychotherapy,…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on July 6, 2008 at 12:40am —
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Second Life vs. Unreal 2004
MellaniuM is a small company that’s representative of a few hundred unsung hero companies of the metaverse, in my opinion. They fill a niche with virtual worlds technology in a way that can have a serious return on investment.
In their case, they create renderings of real-world constructions. You can walk around them, see how they work, and get a feel for what it would be like in physical space. I don’t have to tell you what the implications of that are for engineer…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on July 4, 2008 at 2:06am —
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What is the definition of New Media.
Surely Web2.0 is now old media.
The new media will be immersive 3D environments; using the technology developed by the CGI, gaming, and film industries will be the future media.
We need to start preparing for this rather than the 2D text, images and flashy flashy web sites with no content; just a front office metaphor.
I believe we should start planning now for the future revolution; we are at the beginning of a wave of change that will completely change…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on June 26, 2008 at 9:13am —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on June 13, 2008 at 11:30pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on June 13, 2008 at 11:53am —
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Shared Virtual Real Worlds (VRWs) are innovative applications where several users, represented by Avatars, simultaneously network in a 3D first-person viewpoint environment. Users co-operate through interaction within the 3D environment and with each other, manipulating objects and speaking as they go. Apart from in the well-documented online gaming industry, now played out in real-time over the Internet, the success stories of virtual worlds and shared 3D environments have been mixed. Interest…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on June 3, 2008 at 12:59am —
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Pompey Theatre (55BC) Recreated by MellaniuM

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Added by Ken Rigby (MellaniuM, Tele3dworld) on May 28, 2008 at 4:00pm —
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Lag and Latency Reduction (LLR) Technology increases Number of Users in MMOVRWs. Lag and Latency Reduction (LLR) Technology has two modes of operation: LLR Game Mode and LLR App Mode. LLR Game Mode completely changes the way networking works in your computer: fully tweaking it for MMOVRWs.
LLR Technology uses a Network Processing chipset that allows you to completely bypass the Windows Network Stack, and implement a new interrupt driven stack technology. Bypassing Windows reduces your latency (…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on May 26, 2008 at 1:00pm —
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3D to 3D Learning Environments from Tele3DWorld.
"The ultimate goal of the educational system is to shift to the individual the burden of pursuing his or her education" - John W. Gardner
Appealing 3D learning environments in which learners steer their Avatars through virtual real worlds for learner-centered education are now available from Tele3DWorld. By enabling learners to participate in Tele-immersive experiences, 3D learning environments enable students develop an in-depth, and gain a bet…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on April 9, 2008 at 10:30pm —
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