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All Blog Posts Tagged 'interverzal' (57)

Ken Rigby (MellaniuM, Tele3dworld) Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:42am — No Comments

Ken Rigby (MellaniuM, Tele3dworld) Concurrency test at Web.alive

NORTEL's WEB.ALIVE 3D virtual client offers the capability to have over 500 concurrent avatars not only interacting and chatting in an office complex environment but delivering presentations and filesharing among each other at http://apex.projectchainsaw.com Would you be possibly interested in gathering a group of your colleagues together for a full test of the technology on Friday, November 27th at 12 pm NOON (EST) (6/7pm GMT) A succ… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on November 26, 2009 at 10:35pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) "Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 9:57am — No Comments

Ken Rigby (MellaniuM, Tele3dworld) Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure. Main features of the Unrea… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on November 8, 2009 at 7:40pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) Web.Alive Immersive Internet (II) Presentation

Presentation available at: http://www.box.net/shared/jlhdz56vl2 http://ec3v3.projectchainsaw.com Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on October 17, 2009 at 12:56pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) IMMERSIVE INTERNET (II)

II or Immersive Internet is a nascent technology –projected to be mainstream in the 5 years. see http://ec3v3.projectchainsaw.com and http://apex.projectchainsaw.com Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on October 17, 2009 at 11:07am — No Comments

Ken Rigby (MellaniuM, Tele3dworld) The Immersive Internet

What is the Immersive Internet? A collection of Emerging Technologies: Virtual worlds and Campuses, immersive learning simulations, serious games, 3 D business Applications Combined with a Social Culture of IMs, twitter, blogs Which deeply engage the user and give people experiences that they feel are real even though in a virtual environment Result: New Dimensions in engagement which will lead to increased workforce collaboration, effectiveness, retention in Employees, customers, partners an… Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on October 16, 2009 at 9:30pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) One small step for MellaniuM; one Titanic leap for Virtual Worlds!

MellaniuM Dome Visit soon and experience the future! Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on October 10, 2009 at 5:11pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) MellaniuM Raptors

MellaniuM Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on August 22, 2009 at 3:10pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) MellaniuM pushes on with Virtual Reality Environments

http://mellanium.co.uk http://furnace.projectchainsaw.com Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on August 9, 2009 at 8:50am — No Comments

Ken Rigby (MellaniuM, Tele3dworld) Furnace.projectchainsaw.com

http://furnace.projectchainsaw.com Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on August 9, 2009 at 12:30am — No Comments

Ken Rigby (MellaniuM, Tele3dworld) MellaniuM defines Furnaces for HW.

Visit the next generation VR at: http://furnace.projectchainsaw.com/ Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on June 25, 2009 at 6:00pm — No Comments

Ken Rigby (MellaniuM, Tele3dworld) Hang out the Old Shoe Horn

http://archsl.wordpress.cContinue

Added by Ken Rigby (MellaniuM, Tele3dworld) on February 28, 2009 at 9:30am — No Comments

Ken Rigby (MellaniuM, Tele3dworld) Come Visit the Apartment

Caleb Booker blogs about the MellaniuM Apartments http://www.calebbooker.com/blog/ Continue

Added by Ken Rigby (MellaniuM, Tele3dworld) on February 26, 2009 at 11:00pm — No Comments

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