Added by Ken Rigby on February 1, 2009 at 8:09pm —
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THe Lenovo eLounge heralds the new Virtual World Order.
Try it and see:
http://www.flickr.com/photos/gracemcdunnough/3191058963/
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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 26, 2009 at 5:58pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 15, 2009 at 11:00am —
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http://www.virtualworldsnews.com/2009/01/nortel-licenses-unreal-engine-for-webalive-opening-up-to-development-community.html
3D, virtual reality and metaverses are the must-have tools for companies looking to enhance their levels of performance. Internally, they can harness the pooled intelligence of the employees for a whole array of activities: brainstor
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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 14, 2009 at 9:00am —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 3, 2009 at 12:30pm —
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Scan Real-World 3D Objects Into Unreal
MellaniuM’s hive of innovation continues to boggle the mind. Above is a highly detailed scan of a Chinese mask, created using the VIUSCAN (a hand-held device is capable of scanning objects as big as a car) from CREAFORM3D and imported…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on December 9, 2008 at 1:47pm —
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Mellanium are busy constructing a 3D Virtual Environment that will allow over 30 users to explore the reconstructed Ghent Casino from .ifc files obtained from Ghent University.
We are working with Ghent university to import the BIM data into the models to demonstrate the usability and sustainability can be offered to the architecture sectors.
Send us your textures and their huddled meshes and will will breathe life in the environment for you to explore.
Innovation; using 3D to 3D is the new…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on November 16, 2008 at 6:00pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on October 16, 2008 at 4:31pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on September 1, 2008 at 9:30pm —
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aturday, August 16, 2008
MellaniuM: Virtual Reality, History, and Digital Heritage
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Joe Rigby, from MellaniuM, focuses on the use of interactive virtual reality technology to create environments that support the learning of history. Thi…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on August 19, 2008 at 10:00pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on August 19, 2008 at 12:00pm —
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The 3D Tele-immersive projection-based internet is evolving very fast. About 14 years ago the World Wide Web started and now it is the biggest information network world wide. In 2003 new technologies came like web videos (YouTube), video/voice conferencing (Skype/Messenger) and the Web 2.0 applications like Google Earth / Second Life changed the content of the internet.
Myspace and facebook the new web 2.0 applications have become some of the most popular internet sites with > 40 million use…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on July 9, 2008 at 11:30pm —
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MellaniuM and the CAVEUT tele-immersion project
Mellanium has started to port its 3D environment Virtual Real World products into the CAVEUT . CAVEUT is an open source freeware project to make tele-immersive projection-based virtual reality affordable and accessible.
CAVEUT is available in various versions from simple home made to advanced real-time spatial tracking and stereo graphic imaging. By employing a commercially available 3D engine (UE2-3) richly detailed graphics, high-speed performan…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on July 8, 2008 at 12:42pm —
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Forward to Tele3DWorld Immersion.
As prices of computing hardware falls and software standardization and reusability becomes, like the computers of yesterday, the tele-immersive systems of today will also become available to the general public. Along with this is expected to become a powerful drive into tele-immersive application development in all applicable areas. There also exists the possibility for future application of tele-immersion in some new areas like Music Synthesis, Psychotherapy,…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on July 6, 2008 at 12:40am —
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