MellaniuM has secured agreement with NORTEL to create content for their Web.alive virtual world platform.
Web.alive is a virtual world software application that provides an enterprise ready, network secured virtual world platform for collaboration, assisted E-Commerce and virtual learning & training applications. web.alive is embedded directly within a web page ensuring users do not have to leave the site to launch the virtual world. Combining stunning 3D graphics and unparalleled in-world…
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Added by Ken Rigby on February 15, 2009 at 2:57pm —
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Web.Alive
Overview: Web.alive is a virtual world software application that provides an enterprise ready, network secured virtual world platform for collaboration, assisted E-Commerce and virtual learning & training applications. web.alive is embedded directly within a web page ensuring users do not have to leave the site to launch the virtual world. Combining stunning 3D graphics and unparalleled in-world realism, web.alive also contains industry revolutionizing 3D spatial audio. Wit…
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Added by Ken Rigby on February 13, 2009 at 10:11am —
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Added by Ken Rigby on February 1, 2009 at 8:09pm —
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NORTEL has just launched the Lenovo eLounge, beta prototype of their web.alive browser-based 3D immersive platform. It is based on the UNREAL 2.5 engine and has garnered praise for both the quality of the graphics and the embedded VOIP directional communication system. Mellanium has been generating 3D immersive environments on the very same UNREAL platform and by some stroke of sheer inexplicable co-incidence presently have a database of environments which are wholly compatible with the web.aliv…
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Added by Ken Rigby on February 1, 2009 at 12:30pm —
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THe Lenovo eLounge heralds the new Virtual World Order.
Try it and see:
http://www.flickr.com/photos/gracemcdunnough/3191058963/
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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 26, 2009 at 5:58pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 15, 2009 at 11:00am —
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http://www.virtualworldsnews.com/2009/01/nortel-licenses-unreal-engine-for-webalive-opening-up-to-development-community.html
3D, virtual reality and metaverses are the must-have tools for companies looking to enhance their levels of performance. Internally, they can harness the pooled intelligence of the employees for a whole array of activities: brainstor
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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 14, 2009 at 9:00am —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on January 3, 2009 at 12:30pm —
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Scan Real-World 3D Objects Into Unreal
MellaniuM’s hive of innovation continues to boggle the mind. Above is a highly detailed scan of a Chinese mask, created using the VIUSCAN (a hand-held device is capable of scanning objects as big as a car) from CREAFORM3D and imported…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on December 9, 2008 at 1:47pm —
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Mellanium are busy constructing a 3D Virtual Environment that will allow over 30 users to explore the reconstructed Ghent Casino from .ifc files obtained from Ghent University.
We are working with Ghent university to import the BIM data into the models to demonstrate the usability and sustainability can be offered to the architecture sectors.
Send us your textures and their huddled meshes and will will breathe life in the environment for you to explore.
Innovation; using 3D to 3D is the new…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on November 16, 2008 at 6:00pm —
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MellaniuM starts to port BIM into Virtual Real Worlds
The rate at which newcomers join the ranks of BIM users has been increasing, FMI reported. BIM usage grew by three percent in 2003, six percent in 2005 and 11 percent in 2006, the study found.
The basis for the survey was this definition of BIM: Building Information Modeling (BIM) refers to the creation and coordinated use of a collection of digital information about a building project. The information can include cost, schedule, fabricatio…
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Added by Ken Rigby on November 2, 2008 at 11:00am —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on October 16, 2008 at 4:31pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on September 1, 2008 at 9:30pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on August 22, 2008 at 10:39pm —
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aturday, August 16, 2008
MellaniuM: Virtual Reality, History, and Digital Heritage
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Joe Rigby, from MellaniuM, focuses on the use of interactive virtual reality technology to create environments that support the learning of history. Thi…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on August 19, 2008 at 10:00pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on August 19, 2008 at 12:00pm —
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The first question: what is the purpose of this all?
Nowadays one can hear in many places that hyper realism in virtual environments is not that important. What does it matter that your 3D-environment has very rich graphics when even in the rich part of this world almost nobody can access it because most people lack the needed hardware and connectivity?
The question, of course, is rhetorical. In fact, it cannot be answered, because the very…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on August 10, 2008 at 1:00pm —
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The 3D Tele-immersive projection-based internet is evolving very fast. About 14 years ago the World Wide Web started and now it is the biggest information network world wide. In 2003 new technologies came like web videos (YouTube), video/voice conferencing (Skype/Messenger) and the Web 2.0 applications like Google Earth / Second Life changed the content of the internet.
Myspace and facebook the new web 2.0 applications have become some of the most popular internet sites with > 40 million use…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on July 9, 2008 at 11:30pm —
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MellaniuM and the CAVEUT tele-immersion project
Mellanium has started to port its 3D environment Virtual Real World products into the CAVEUT . CAVEUT is an open source freeware project to make tele-immersive projection-based virtual reality affordable and accessible.
CAVEUT is available in various versions from simple home made to advanced real-time spatial tracking and stereo graphic imaging. By employing a commercially available 3D engine (UE2-3) richly detailed graphics, high-speed performan…
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Added by Ken Rigby (MellaniuM, Tele3dworld) on July 8, 2008 at 12:42pm —
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Added by Ken Rigby (MellaniuM, Tele3dworld) on July 6, 2008 at 11:28am —
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