I run a small (but perfectly formed) Serious Games and Simulations development studio in London - UK.
About Me:
Kam Memarzia is an industry recognised interactive media expert and award winning developer. Producing his first game in 1986, he studied Architecture and is deeply passionate about creating accessible and engaging games and simulations for learning and training.
Dubbed the "intrepid game developer", he works with cutting edge 3d interactive media, developing learning environments and applications. He has been involved in the development of projects for a host of blue chip and internationally renowned organisations such as the BBC, Cadburys, UNESCO, McKinsey, Oxford and Cambridge Universities, The Royal Air Force and US Air Force Europe.
His works establish a far greater role for gaming and associated technologies in society than pure entertainment. His projects focus on transferring both ‘Hard Skills’ such as how things work, as well as, ‘Soft Skills’ such as social behaviour, through the medium of games and simulations.
A firm believer in social networks, he is the founder of London 3D, a social network for 3D artists and developers working in London and also managed the London chapter of International Game Developers Association IGDA. Kam also teaches game design and development at the University College for Creative Arts in Surrey and the University of South Bank.
Technically astute and driven by innovation, he is particularly interested in the use of artificial intelligence and automated agents for creating scenario based learning applications. He has extensive experience with the Virtools platform and practical working knowledge of C, C++, Unreal, Source Engine, Macromedia Shockwave, UML (Unified Modelling Language, SCORM, PHP/ mySQL technologies. He has worked extensively with 3d and is experienced with 3dsMax, where he has been awarded a Discreet Certified Instructor.
Specialties:
Highly skilled multidisciplinary design and development teams manager and producer. Competent in coding and developing gameplay mechanics, control mechanisms, balancing & tuning, interface design, AI programming, scripting & integrating gameplay & story and tool design. Developing serious games and game based learning and simulations. Use of gaming technology for broader education purposes.
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I note you have used Unreal as a Platform. We are using Unreal for our Virtual Real Worlds Platform.
Do you have any AI scripts or interesting models?
Cheers