hi all,
I see so many serious games that can't retain the learners' attention because they compete for it with high tech mainstream games such as GTA, WoW, Warhammer, the Quake series, etc. So, for me, motivation via intriguing stories of which the players take part and collaboratively build in conjunction with the latest graphics and technology (by this I don't just mean amazing 3D elves) and various options for player interaction inside and outside the game are some of the most motivating characteristics of games that learning games often miss. Treating the game as simply "instruction" (piece of information that needs to be transfered) rather than a "learning experience" in which learners build knowledge by collaboratively weaving together a contextual narrative around topics of interest as they use their real life skills and their characters' skills combined with their peers'. We dont see that many educational MMORPGs out there, calling the games 'serious' games would probably not help much with a younger generation, but that is another story.
There is definitely more to it, but I would like to ask you:
- What would make the best learning game both from an instructional perspective and from a player perspective?
Tags: best, game, learning, serious
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